Red Team (Defensive Adversary Emulation)
Validate your detections and attack paths with Safeguard's defensive-only adversary emulation — breach-and-attack simulation, purple-teaming, and safe attack-path analysis. No weaponized payloads, ever.
Red Team (Defensive Adversary Emulation)
Safeguard's Red Team engine is a defensive capability: it emulates adversary behavior to validate that your detections fire and to map how an attacker could chain your existing exposures — without executing weaponized exploits. It is built for breach-and-attack simulation (BAS) and purple-teaming, not offense.
Defensive-only by design. The engine emits benign detection canaries that map to MITRE ATT&CK techniques. It does not ship, download, or run real exploit payloads, and it will not attempt to gain unauthorized access. Every active step is gated by controls enforced in code (see below).
What it does
| Capability | What it means |
|---|---|
| Breach-and-attack simulation (BAS) | Safe simulators exercise ATT&CK techniques by emitting benign detection canaries — observable-but-harmless signals designed to prove whether your monitoring detects the behavior. No real payloads are executed. |
| Purple-teaming | Pairs each simulated technique with the detection you expect, so gaps surface immediately: technique fired, but nothing alerted. |
| Attack-path graph | Builds a graph of how known exposures could chain together, then correlates them into a unified risk view so the highest-leverage paths rise to the top. |
| Safe recon | Read-only reconnaissance against in-scope, verified assets — enumeration and mapping only, never intrusive or state-changing. |
| AI/LLM guardrail validation | A harness that probes your AI guardrails (e.g. prompt-injection and jailbreak resistance) with benign test cases to confirm the guardrails hold. |
The safety kernel
Every active step is gated by layered controls that are enforced in code — not as UI conveniences:
- Signed rules of engagement (RoE). Active emulation cannot start without a signed RoE defining what is authorized.
- Verified + in-scope only. Targets must be ownership-verified and fall inside an allow-listed scope. Out-of-scope actions are blocked and logged.
- Rate & blast-radius caps. Mandatory limits bound request rate, concurrency, and impact.
- Human approval for high-impact steps. Anything above a low-impact threshold requires explicit human sign-off before it runs.
- Global kill-switch. A single control halts all active emulation immediately.
- Full audit trail. Every step is recorded with actor, tenant, timestamp, and outcome.
Unified risk correlation
Attack-path findings don't live in a silo. They flow into the unified findings model discriminated as redteam, and correlate with SAST, DAST, runtime, and SCA findings so that a reachable, exposed, exploitable path — confirmed by emulation — is prioritized above theoretical risk.
Configuration
The Red Team engine is admin-toggleable via a feature flag, enforced server-side. When enabled:
- Register and verify the assets in scope.
- Upload a signed rules-of-engagement document.
- Choose the techniques/paths to exercise and the safety caps.
- Review results in the unified findings view, correlated with your other engines.
Related
- Unified Findings & Feature Flags — where Red Team findings land and how the engine is toggled.
- Application Security Testing (SAST & DAST) — the source and dynamic engines Red Team paths correlate with.
- Runtime Protection (CWPP & CNAPP) — runtime signals that confirm reachability.
- Guardrails & Enforcement — using validated findings as policy gates.
Application Security Testing (SAST & DAST)
Find vulnerabilities in your source code (SAST) and running applications (DAST) with Safeguard's first-party, tenant-isolated application security testing.
AI Security Posture Management (AI-SPM)
Scan model artifacts for malware and unsafe deserialization — pickle opcode disassembly, torch-zip inspection, safetensors/GGUF validation, and ONNX graph inspection — before untrusted weights ever load.